Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other.Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). This system has been redesigned to eliminate inconsistency in how the effects work.Head out for Silithus and Eastern Plaguelands to engage the enemy on the field! The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers! PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. World of Warcraft Client Patch 1.12 - Drums of War Patch trailer Cross-Realm Battlegroundsįor the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. 1 World of Warcraft Client Patch 1.12 - Drums of War.We already have three Dark Souls games, you know? All that a literal "Demon's Souls 2" would get us is.a game without Miyazaki with "Souls" on the box. I just legitimately think there's no value in a Demon's Souls sequel. I fucking love Dead Rising, and by the end of the series it was practically unrecognizable. But DR3 and DR4 were almost entirely Capcom Vancouver by themselves, and with each installment the combat got jankier, the design got worse and the feel got less and less accurate. This extended into Off the Record as well. Dead Rising 2 still generally felt like a Dead Rising game because some members of the Breath of Fire Dragon Quarter team were still involved in the project. "Reused assets" only get you so far.įor example, look what happened to Dead Rising as the series pulled further and further away from Capcom Japan's design teams. They may have a frame of reference slightly closer to the original work than someone like Deck13 does when making the Surge, but that does not guarantee they can just make a direct sequel out of nothing without losing anything in translation. Especially when you're creating entirely new levels, enemies, weapons and bosses literally from scratch. Yes, they used the frame data and animation data from Demon's Souls to help with the remake, but that's not something that just instantly translates to a completely new sequel sight-unseen.
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